public FloorItem(bool Create) { if (Create) { Buffer = new byte[24 + 8]; WriteUInt16(24, 0, Buffer); WriteUInt16(1101, 2, Buffer); Value = 0; ValueType = FloorValueType.Item; } }
public FloorItem(bool Create) { if (Create) { Buffer = new byte[24 + 8]; WriteUInt16(24, 0, Buffer); WriteUInt16(1101, 2, Buffer); Value = 0; ValueType = FloorValueType.Item; Type = Network.GamePackets.FloorItem.Drop; } }