void getComponentReferences() { floorAttachingMovement = GetComponent <FloorAttachMovement>(); animationManager = GetComponent <AnimationManager>(); blockDestructor = GetComponent <Destructor>(); rigidbody = GetComponent <Rigidbody2D>(); collider = GetComponent <CapsuleCollider2D>(); }
void getComponentReferences() { floorAttachingMovement = GetComponent <FloorAttachMovement>(); animationManager = GetComponent <AnimationManager>(); rigidbody = GetComponent <Rigidbody2D>(); }