//public bool isAttacking = false; void OnTriggerEnter(Collider other) { if (animator.GetBool("IsAttacking") && other.CompareTag("Enemy")) { FlockAgent otherAgent = other.GetComponent <FlockAgent>(); if (otherAgent != null) { otherAgent.Die(); return; } RookController rookController = other.GetComponent <RookController>(); if (rookController != null) { rookController.Die(); return; } } }
public void KillEnemy(FlockAgent prey) //used to kill the given prey (not currently functional) { prey.Die(); //Call them to die }