internal virtual void MoveTo(float direction) { flip.CheckDirection(direction); Vector2 horizontalMove = Vector2.right * direction * baseMovespeed * currentMovespeedScale; rb.velocity = horizontalMove; anim.SetBool("moveHorizontal", true); }
public void FlyTo(Vector2 direction, float movespeed) { flip.CheckDirection(direction.x); Vector2 moveVector = direction * movespeed; rb.velocity = moveVector; if (anim != null) { anim.SetBool("moveHorizontal", true); } }