void _updateView() { foreach (var it in mFishs) { it.mFishStillSprite.setPosition(mPosition + CLogicUtility.getVector2ByRotateAngle(it.mOffset * mScale, mAngle)); it.mFishStillSprite.setDirection(mAngle); } mCycle.setPosition(mPosition); mCycle.setDirection(mAngle); }
public void update(float elapsed_tm) { mAngle += mAngleSpeed * elapsed_tm; mFishStillSprite.setDirection(mAngle); }