示例#1
0
 private void StartPulseTimer()
 {
     if (_cPulseTimer == null)
     {
         _bPulseTimerOn = true;
         if (_cAnimationDc != null)
             _cAnimationDc.Dispose();
         _cAnimationDc = new cStoreDc();
         _cAnimationDc.Width = _cControlDc.Width;
         _cAnimationDc.Height = _cControlDc.Height;
         BitBlt(_cAnimationDc.Hdc, 0, 0, _cControlDc.Width, _cControlDc.Height, _cControlDc.Hdc, 0, 0, 0xCC0020);
         // timer setup
         _cPulseTimer = new FadeTimer(this);
         _cPulseTimer.Tick += _cPulseTimer_Tick;
         _cPulseTimer.Complete += _cPulseTimer_Complete;
         _cPulseTimer.Interval = (int)AnimationSpeed;
         _cPulseTimer.Fade(FadeTimer.FadeType.Loop);
     }
 }
示例#2
0
 /// <summary>
 /// Create the bitmaps, temp dc, and Start the Fade Timer
 /// </summary>
 private void StartSwishTimer()
 {
     if (_cSwishTimer == null)
     {
         _bSwishTimerOn = true;
         CreateSwish();
         // set up the dc
         if (_cTempDc != null)
             _cTempDc.Dispose();
         _cTempDc = new cStoreDc();
         _cTempDc.Width = _cButtonDc.Width;
         _cTempDc.Height = _cButtonDc.Height;
         // blit in clean button
         BitBlt(_cTempDc.Hdc, 0, 0, _cButtonDc.Width, _cButtonDc.Height, _cButtonDc.Hdc, 0, 0, 0xCC0020);
         // reset stage
         _tSwishStage = new SwishStage(false);
         // timer setup
         _cSwishTimer = new FadeTimer(this);
         _cSwishTimer.Tick += new FadeTimer.TickDelegate(_cSwishTimer_Tick);
         _cSwishTimer.Complete += new FadeTimer.CompleteDelegate(_cSwishTimer_Complete);
         _cSwishTimer.Interval = 10;
         _cSwishTimer.Fade(FadeTimer.FadeType.Loop);
     }
 }
示例#3
0
 /// <summary>
 /// Create the images and initiate Fader class
 /// </summary>
 private void StartResizeTimer(bool sizein)
 {
     if (_cResizeTimer != null)
         StopResizeTimer();
     // start the timer
     if (_cResizeTimer == null)
     {
         CreateResize();
         _bResizeTimerOn = true;
         _cResizeTimer = new FadeTimer(this);
         _cResizeTimer.Tick += new FadeTimer.TickDelegate(_cResizeTimer_Tick);
         _cResizeTimer.Complete += new FadeTimer.CompleteDelegate(_cResizeTimer_Complete);
         _cResizeTimer.Interval = 10;
         _cResizeTimer.TickMaximum = 8;
         if (sizein)
         {
             _cResizeTimer.TickCount = 8;
             _cResizeTimer.Fade(FadeTimer.FadeType.FadeOut);
         }
         else
         {
             _cResizeTimer.Fade(FadeTimer.FadeType.FadeIn);
         }
     }
 }
示例#4
0
 /// <summary>
 /// Setup of buffer dc and Fade timer
 /// </summary>
 private void StartSwirlTimer()
 {
     if (_cSwirlTimer == null)
     {
         _bSwirlTimerOn = true;
         if (_cTempDc != null)
             _cTempDc.Dispose();
         _cTempDc = new cStoreDc();
         _cTempDc.Width = _cButtonDc.Width;
         _cTempDc.Height = _cButtonDc.Height;
         BitBlt(_cTempDc.Hdc, 0, 0, _cButtonDc.Width, _cButtonDc.Height, _cButtonDc.Hdc, 0, 0, 0xCC0020);
         // timer setup
         _cSwirlTimer = new FadeTimer(this);
         _cSwirlTimer.Tick += new FadeTimer.TickDelegate(_cSwirlTimer_Tick);
         _cSwirlTimer.Complete += new FadeTimer.CompleteDelegate(_cSwirlTimer_Complete);
         if (this.Image != null)
         {
             if (Image.Width > 128)//v1.1 added some delay adjsutments ju
                 _cSwirlTimer.Interval = 28;
             else if (Image.Width < 128)
                 _cSwirlTimer.Interval = 36;
             else
                 _cSwirlTimer.Interval = 32;
         }
         else
         {
             _cSwirlTimer.Interval = 32;
         }
         _cSwirlTimer.Fade(FadeTimer.FadeType.Loop);
     }
 }
示例#5
0
 /// <summary>
 /// Create dc, and setup Fade Timer
 /// </summary>
 private void StartPulseTimer()
 {
     if (_cPulseTimer == null)
     {
         _bPulseTimerOn = true;
         _iPulseTick = 0;
         if (_cTempDc != null)
             _cTempDc.Dispose();
         _cTempDc = new cStoreDc();
         _cTempDc.Width = _cButtonDc.Width;
         _cTempDc.Height = _cButtonDc.Height;
         // blit clean image in
         BitBlt(_cTempDc.Hdc, 0, 0, _cButtonDc.Width, _cButtonDc.Height, _cButtonDc.Hdc, 0, 0, 0xCC0020);
         // timer setup
         _cPulseTimer = new FadeTimer(this);
         _cPulseTimer.Tick += new FadeTimer.TickDelegate(_cPulseTimer_Tick);
         _cPulseTimer.Complete += new FadeTimer.CompleteDelegate(_cPulseTimer_Complete);
         _cPulseTimer.Interval = 40;
         _cPulseTimer.Fade(FadeTimer.FadeType.Loop);
     }
 }