void OnDestroy() { if (PhillipBuffer != null) { PhillipBuffer.Release(); } if (omegaBuffer != null) { omegaBuffer.Release(); } if (h0Buffer != null) { h0Buffer.Release(); } if (HKBuffer != null) { HKBuffer.Release(); } if (DxBuffer != null) { DxBuffer.Release(); } if (DyBuffer != null) { DyBuffer.Release(); } if (GaussBuffer != null) { GaussBuffer.Release(); } if (HtBuffer != null) { HtBuffer.Release(); } if (DxtBuffer != null) { DxtBuffer.Release(); } if (DytBuffer != null) { DytBuffer.Release(); } if (mFFT != null) { mFFT.Cleanup(); } }