public TextureRenderVx CreateRenderVx(VertexStore vxs) { #if DEBUG //_msdfGen.dbugWriteMsdfTexture = true; #endif ExtMsdfGen.SpriteTextureMapData <MemBitmap> spriteTextureMap = _msdfGen.GenerateMsdfTexture(vxs); TextureRenderVx textureRenderVx = new TextureRenderVx(spriteTextureMap); return(textureRenderVx); }
private void button2_Click(object sender, EventArgs e) { //test fake msdf (this is not real msdf gen) //-------------------- using (VxsTemp.Borrow(out var v1)) { //-------- GetExampleVxs(v1); //-------- ExtMsdfGen.MsdfGen3 gen3 = new ExtMsdfGen.MsdfGen3(); #if DEBUG gen3.dbugWriteMsdfTexture = true; #endif gen3.GenerateMsdfTexture(v1); } }