public int NextExp(int lv) { if (lv <= 99) { return(0); } List <int> experienceTable = ExperienceTable.Get(); return(experienceTable[lv + 1]); }
private bool IsLevelUp(CharacterData characterData) { int level = characterData.lv; int exp = characterData.exp; List <int> experienceTable = ExperienceTable.Get(); if (level >= 99) { return(false); } int nextLevel = experienceTable[level + 1]; if (exp > nextLevel) { return(true); } return(false); }