internal override void OnEventPlayerDeath(EventManager.BaseEventPlayer victim, EventManager.BaseEventPlayer attacker = null, HitInfo info = null) { if (victim == null) { return; } attacker?.OnKilledPlayer(info); if (victim == slasherPlayer || GetAlivePlayerCount() <= 1) { victim.AddPlayerDeath(); if (victim == slasherPlayer) { BroadcastToPlayers(GetMessage, "Notification.HuntedWin"); } else { BroadcastToPlayers(GetMessage, "Notification.SlasherWin"); } EndRound(); return; } victim.OnPlayerDeath(attacker, 0f); UpdateScoreboard(); base.OnEventPlayerDeath(victim, attacker); }
internal override void OnEventPlayerDeath(EventManager.BaseEventPlayer victim, EventManager.BaseEventPlayer attacker = null, HitInfo info = null) { if (victim == null) { return; } (victim as ChopperSurvivalPlayer).LivesRemaining -= 1; if (GetPlayersRemainingCount() == 0) { victim.AddPlayerDeath(null); InvokeHandler.Invoke(this, EndEvent, 0.1f); return; } victim.OnPlayerDeath(attacker, Configuration.RespawnTime); base.OnEventPlayerDeath(victim, attacker); }