private void SpawnHouses() { DestroyHousesInstances(); for (int i = 0; i < house_spawn_positions.Length; ++i) { if (house_spawn_positions[i] != null) { SpawnHouseInstance(house_spawn_positions[i].transform.position); } } EventHousesSpawned ev = new EventHousesSpawned(houses); EventManager.Instance.SendEvent(ev); }
private void OnEvent(GameEvent ev) { switch (ev.Type()) { case GameEventType.EVENT_GAMEPAD_ADDED: { EventGamepadAdded c_ev = (EventGamepadAdded)ev; Player pl = GetPlayerByIndex(c_ev.gamepad.GetGamepadIndex()); if (pl != null) { pl.SetAssignedGamepad(c_ev.gamepad); } break; } case GameEventType.EVENT_GAMEPAD_REMOVED: { EventGamepadRemoved c_ev = (EventGamepadRemoved)ev; Player pl = GetPlayerByIndex(c_ev.gamepad.GetGamepadIndex()); if (pl != null) { pl.SetAssignedGamepad(null); } break; } case GameEventType.EVENT_HOUSES_SPAWNED: { EventHousesSpawned c_ev = (EventHousesSpawned)ev; SpawnPlayersOnHousePositions(c_ev.houses); break; } case GameEventType.EVENT_MATCH_FINISH: { break; } } }