void Damage(Transform enemy) { EnemyRyan e = enemy.GetComponent <EnemyRyan>(); if (e != null) { //Debug.Log("hit"); if (isD == true) { if (enemy.transform.name == "Visitor 1(Clone)") { e.TakeDamage(WeakDamage); } else if (enemy.transform.name == "Visitor 2(Clone)") { e.TakeDamage(damage); } else if (enemy.transform.name == "Visitor 3(Clone)") { e.TakeDamage(strongDamage); } } if (isS == true) { e.BecomeSlowed(); } } }
void Damage(Transform enemy) { EnemyRyan e = enemy.GetComponent <EnemyRyan>(); if (e != null) { Debug.Log("hit"); Debug.Log(enemy); if (isD == true) { if (Building1 == true) { if (enemy.transform.name == "Visitor 1(Clone)") { e.TakeDamage(strongDamage); } else if (enemy.transform.name == "Visitor 2(Clone)") { e.TakeDamage(NutureDamage); } else if (enemy.transform.name == "Visitor 3(Clone)") { e.TakeDamage(NutureDamage); } } else if (Building2 == true) { if (enemy.transform.name == "Visitor 1(Clone)") { e.TakeDamage(NutureDamage); } else if (enemy.transform.name == "Visitor 2(Clone)") { e.TakeDamage(strongDamage); } else if (enemy.transform.name == "Visitor 3(Clone)") { e.TakeDamage(NutureDamage); } } //e.TakeDamage(strongDamage); } if (isS == true) { e.BecomeSlowed(); } } }