//stunning void HandleStunning() { if (possessing == false) { if (Input.GetMouseButtonDown(0)) { usingAbility = true; mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); relativeMouse = mousePosition - transform.position; stunEffect.SetActive(true); stunEffectDuration = 0.25f; stunEffect.transform.rotation = Quaternion.LookRotation(relativeMouse.normalized, Vector3.forward); stunHit = Physics2D.Raycast(transform.position, new Vector2(relativeMouse.x, relativeMouse.y).normalized, stunRange, possessMask); if (stunHit.collider != null) { source.clip = clips[2]; source.Play(); EnemyInterface enemy = stunHit.transform.gameObject.GetComponent <EnemyInterface>(); enemy.stunned = true; stunHit.transform.gameObject.GetComponent <Rigidbody2D>().mass *= 10; enemy.StartCoroutine(enemy.Unstun()); stunHit.transform.gameObject.GetComponent <Animator>().SetBool("stunned", true); } } } }