public CharChip CreateEnemyChip(EnemyChipType type) { var chip = this.pools[MapChipGroup.Enemy].Create <CharChip>(type.ToString()); chip.Reset(); chip.SetSprites(Resources.LoadAll <Sprite>(this.EnemyChipResouceMap[type])); chip.Sorting = SpriteSortingOrder.Enemy; return(chip); }
public Props(Vector2Int coord, EnemyChipType chipType, Status.Props statusProps) { Coord = coord; ChipType = chipType; StatusProps = statusProps; }