public static void SendEndBatchAddMessage(long entityId)
        {
            var msg = new EndBatchMsg()
            {
                EntityId = entityId,
            };

            Sync.Layer.SendMessageToAllButOne(ref msg, MySteam.UserId, MyTransportMessageEnum.Request);
        }
        static void OnEndBatchAddMessage(ref EndBatchMsg msg, MyNetworkClient sender)
        {
            Debug.Assert(!Sync.IsServer);
            MyEnvironmentItems entity;

            if (MyEntities.TryGetEntityById <MyEnvironmentItems>(msg.EntityId, out entity))
            {
                entity.EndBatch(false);
            }
        }
 static void OnEndBatchAddMessage(ref EndBatchMsg msg, MyNetworkClient sender)
 {
     Debug.Assert(!Sync.IsServer);
     MyEnvironmentItems entity;
     if (MyEntities.TryGetEntityById<MyEnvironmentItems>(msg.EntityId, out entity))
     {
         entity.EndBatch(false);
     }
 }
        public static void SendEndBatchAddMessage(long entityId)
        {
            var msg = new EndBatchMsg()
            {
                EntityId = entityId,
            };

            Sync.Layer.SendMessageToAllButOne(ref msg, MySteam.UserId, MyTransportMessageEnum.Request);
        }