public void incrementStatus() { lockStatus++; dialogue.SetDialogState("stage" + lockStatus); //Get rid of the glow around the door when the final puzzle is solved. if (lockStatus == 3) { GameObject DoorGlow = GameObject.Find("BossDoorGlow"); EnableDisableScript eds = (EnableDisableScript)DoorGlow.GetComponent("EnableDisableScript"); if (eds != null) { eds.Disable(); } } }
public void Disable() { if (rend != null) { rend.enabled = (false); } if (co2d != null) { co2d.enabled = (false); } if (colidRef != null) { colidRef.DisableCollider(); } if (glowScript != null) { glowScript.Disable(); } }