protected override void LoadContent() { weapon = Content.Load <Model>(@"Models\weapon"); DebugStats = new Debug.Stats(); DebugStats.LoadContent(Content, GraphicsDevice); BasicBullets = new Bullets.Basic(); BasicBullets.LoadContent(Content); DefaultEffects = new Effects.Default(GraphicsDevice); DefaultEffects.LoadContent(Content); }
protected override void LoadContent() { weapon = Content.Load<Model>(@"Models\weapon"); DebugStats = new Debug.Stats(); DebugStats.LoadContent(Content, GraphicsDevice); BasicBullets = new Bullets.Basic(); BasicBullets.LoadContent(Content); DefaultEffects = new Effects.Default(GraphicsDevice); DefaultEffects.LoadContent(Content); }