public override void OnFrame(int tick, float timePass) { if (chessMoveAnim.Update()) { refreshAll.Fire(); } effectRun.Update(doubleBuffedPanel1); textFlow.Update(doubleBuffedPanel1); refreshAll.Update(); timerManager.DoTimer(); if (!isPlayerRound) { aiRobot.OnTick(); } }
public virtual void OnFrame(int tick, float timePass) { effectRunBase.Update(this); textFlow.Update(this); }