public void OnEditorGuiRender(IntPtr sceneRenderTexture) { EngineUtils.TryExecute(() => { if (editorRenderer == null) { editorRenderer = new EditorRenderer(sceneRenderTexture); } editorRenderer.Render(); }); }
public void RenderOneFrame() { if (isClosed) { Close(); return; } if (rootCtrl == null) { return; } //若当前窗口不是当前窗口,则不更新此 //窗口的输入信息 if (this == EditorWindow.focusedWindow) { InputInfo.Update(this); } FrameInputInfo.SetCurrInputInfo(InputInfo); _PrepareDrawGUI(); geometryTool.DrawBegin(); renderer.Render(rootCtrl, position); //广播本帧产生的所有消息 NotifyMessages(); if (onGUI != null) { onGUI(this); } geometryTool.DrawEnd(); if (renderer.IsRepaintRequested()) { Repaint(); } }