/// <summary> Should be called, if the angular velocity is changed </summary> public void UpdateAngularVelocity() { try { EditorGeneral.current_movable.AngularVelocity = Arrows.UI2Engine(InputAngularVelocity); } catch (FormatException) { EditorGeneral.Throw("Illegal angular velocity input"); } catch (NullReferenceException) { EditorGeneral.Throw("Nothing Selected"); } }
/// <summary> Should be called, if the rotation is changed </summary> public void UpdateRot() { try { EditorGeneral.current_movable.Rotation = Arrows.UI2Engine(InputRotation); } catch (FormatException) { EditorGeneral.Throw("Illegal rotation input"); } catch (NullReferenceException) { EditorGeneral.Throw("Nothing Selected"); } }
private void Awake() { arrows = GameObject.FindGameObjectWithTag("Arrows").GetComponent <Arrows>(); maincam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); inspector = GameObject.Find("inspector").GetComponent <Inspector>(); active = this; current_movable = null; mainV = GameObject.Find("Canvas").GetComponent <Canvas>(); storyV = GameObject.Find("StoryCanvas").GetComponent <Canvas>(); StoryView = false; }