void Update() { if (Input.GetKeyDown(keyToSpawn)) { // Activate one game object each time 'Spawn' is called pool.Spawn(random.GetRandomVector3(-5, 5), Quaternion.identity, random.GetRandomVector3(0.5f, 1.5f)); } }
private void Start() { easyRandom = new EasyRandom(); easyRandom.GetRandomBool(0.75f); easyRandom.GetRandomInt(3, 10); easyRandom.GetRandomFloat(0.5f, 0.1f); easyRandom.GetRandomVector3(0.5f, 0.1f); easyRandom.GetRandomVector2(0.5f, 0.1f); easyRandom.GetRandomSign(0.4f); easyRandom.GetRandomBoolTrueEnsured(3, 10); easyRandom.GetPseudoRandomDistributedBool(5, 0.25f); }