/// <summary> /// This function is called when the MonoBehaviour will be destroyed. /// </summary> protected virtual void OnDestroy() { if ((DragPoints != null) && (CanvasTransform != null) && DragPoints.ContainsKey(CanvasTransform.GetInstanceID())) { DragPoints.Remove(CanvasTransform.GetInstanceID()); } }
/// <summary> /// This function is called when the MonoBehaviour will be destroyed. /// </summary> public virtual void OnDestroy() { if ((DragPoints != null) && (CanvasTransform != null) && (DragPoints.ContainsKey(CanvasTransform))) { DragPoints.Remove(CanvasTransform); } }