private void UseDoor() { if (!_linkedDoor) { return; } if (_autoLinkBack) { _linkedDoor._linkedDoor = this; } RoomScript otherRoom = _linkedDoor.GetComponentInParent <RoomScript>(); foreach (Renderer renderer in otherRoom.GetComponentsInChildren <Renderer>()) { renderer.enabled = true; } player.transform.SetParent(otherRoom.transform); player.transform.localPosition = _linkedDoor.transform.localPosition; player.GetComponent <PlayerMovement>().Update(); if (_frontDoor) { StartCoroutine(Tweening(this, _linkedDoor)); } else { StartCoroutine(Tweening(_linkedDoor, this)); } }
IEnumerator Tweening(DoorBehaviour front, DoorBehaviour back) { camera.GetComponent <CameraBehaviour>().target = back.gameObject; main_camera.GetComponent <CameraBehaviour>().target = front.gameObject; RoomScript frontRoom = front.GetComponentInParent <RoomScript>(); player.GetComponent <PlayerMovement>().enabled = false; player.GetComponent <PlayerInteractions>().enabled = false; float alpha = 0.0f; float offset = 0.0f; for (float i = 0.0f; i <= 1.0f; i += 0.025f) { alpha = i; if (!frontDoor) { alpha = 1 - i; } offset = alpha * frontRoom.depth; main_camera.GetComponent <CameraBehaviour>().ZOffset = offset; camera.GetComponent <CameraBehaviour>().ZOffset = offset - frontRoom.depth; tweenBehaviour.SetAlpha(alpha); yield return(null); } main_camera.GetComponent <CameraBehaviour>().target = player; main_camera.GetComponent <CameraBehaviour>().ZOffset = 0.0f; yield return(null); tweenBehaviour.SetAlpha(0.0f); player.GetComponent <PlayerMovement>().enabled = true; player.GetComponent <PlayerInteractions>().enabled = true; RoomScript oldRoom; RoomScript newRoom; if (frontDoor) { oldRoom = frontRoom; newRoom = back.GetComponentInParent <RoomScript>(); } else { oldRoom = back.GetComponentInParent <RoomScript>(); newRoom = frontRoom; } if (newRoom != GetComponentInParent <RoomScript>()) { foreach (Renderer renderer in oldRoom.GetComponentsInChildren <Renderer>()) { renderer.enabled = false; } } }