/// <summary> /// Checks if string make up a valid game state /// </summary> /// <param name="pc">Player character string</param> /// <param name="inventory">Inventory string</param> /// <param name="itemCatalogue">Item catalogue string</param> /// <param name="usedEvents">used events string</param> /// <param name="currentEvent">current events string</param> /// <param name="eventCatalogue">event catalogue string</param> /// <param name="discovered">discovered string</param> /// <param name="discoveryCatalogue">discovered catalogue string</param> /// <param name="visitedLocs">visisted locations string</param> /// <param name="unvisitedLocs">unvisited locations string</param> /// <param name="currLoc">current location string</param> /// <param name="currSLoc">current sublocation string</param> /// <returns>If game state is valid</returns> public static bool IsValidGameState(String pc, String inventory, String itemCatalogue, String usedEvents, String currentEvent, String eventCatalogue, String discovered, String discoveryCatalogue, String visitedLocs, String unvisitedLocs, String currLoc, String currSLoc) { int currID, currSub; bool valid = true; valid &= PCModel.IsValidPCModel(pc, inventory, itemCatalogue); valid &= EventModel.IsValidCatalogue(eventCatalogue); if (currentEvent != "") { valid &= EventModel.IsValidCurrentEvent(currentEvent); } valid &= EventModel.IsValidUsedEvents(usedEvents); valid &= DiscoveryModel.IsValidDiscoveryCatalogue(discoveryCatalogue); valid &= DiscoveryModel.IsValidDiscovered(discovered); valid &= LocationModel.IsValidUnvisitedLocations(unvisitedLocs); valid &= LocationModel.IsValidVisitedLocations(visitedLocs); valid &= int.TryParse(currLoc, out currID); valid &= int.TryParse(currSLoc, out currSub); return(valid); }
public static bool IsValidDiscoveries(string discoveryCatalogue, string discovered) { return(DiscoveryModel.IsValidDiscoveryCatalogue(discoveryCatalogue) && DiscoveryModel.IsValidDiscovered(discovered)); }
/// <summary> /// Checks if strings are valid catalogues /// </summary> /// <param name="itemCatalogue">Item Catalogue String</param> /// <param name="eventCatalogue">Event Catalogue String</param> /// <param name="discoveryCatalogue">Discovery Catalogue String</param> /// <returns>If the catalogues are valid</returns> public static bool AreValidCatalogues(String itemCatalogue, String eventCatalogue, String discoveryCatalogue) { return(PCModel.IsValidItemCatalogue(itemCatalogue) && EventModel.IsValidCatalogue(eventCatalogue) && DiscoveryModel.IsValidDiscoveryCatalogue(discoveryCatalogue)); }