public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetVector4(vector4_fieldKey, out _vector4_field); dict.TryGetColor(color_fieldKey, out _color_field); string customDataKey; dict.TryGetString(custom_fieldKey, out customDataKey); _custom_field = new GDESetCustomData(customDataKey); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetVector4(vector4_fieldKey, out _vector4_field); dict.TryGetColor(color_fieldKey, out _color_field); string customDataKey; dict.TryGetString(custom_fieldKey, out customDataKey); _custom_field = new GDEReadSceneUnityTypesData(customDataKey); dict.TryGetBoolList(bool_list_fieldKey, out bool_list_field); dict.TryGetIntList(int_list_fieldKey, out int_list_field); dict.TryGetFloatList(float_list_fieldKey, out float_list_field); dict.TryGetStringList(string_list_fieldKey, out string_list_field); dict.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field); dict.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field); dict.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field); dict.TryGetColorList(color_list_fieldKey, out color_list_field); LoadFromSavedData(dataKey); } }
// // Initialize the GUIText from the values in the GDEDataManager // using the TryGet() methods. // public void Init() { if (Data != null) { GUIText guiText = gameObject.GetComponent <GUIText>(); // Pull out the text value from Game Data string text; Data.TryGetString("text", out text); if (text.Contains("{0}")) { guiText.text = string.Format(text, "/GameDataEditor/Scenes/SquareExample/Resources/" + GDEDataManager.Instance.DataFilePath + ".json"); } else { guiText.text = text; } // Pull out the size value from Game Data int fontSize; Data.TryGetInt("size", out fontSize); guiText.fontSize = fontSize; // Pull out the color value from Game Data Color textColor; Data.TryGetColor("color", out textColor); guiText.color = textColor; // Pull out the position value from Game Data Vector3 position; Data.TryGetVector3("position", out position); transform.localPosition = position; } }
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict) { _key = dataKey; if (dict == null) LoadFromSavedData(dataKey); else { dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetVector4(vector4_fieldKey, out _vector4_field); dict.TryGetColor(color_fieldKey, out _color_field); string customDataKey; dict.TryGetString(custom_fieldKey, out customDataKey); GDEDataManager.DataDictionary.TryGetCustom(customDataKey, out _custom_field); LoadFromSavedData(dataKey); } }
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict) { _key = dataKey; if (dict == null) LoadFromSavedData(dataKey); else { dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(descriptionKey, out _description); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetColor(color_fieldKey, out _color_field); LoadFromSavedData(dataKey); } }