public string GenerateRain() { DiceRoller die = new DiceRoller(); int select = die.Roll(1, 5); string rain = ""; switch (select) { case 1: rain = "No Rain"; break; case 2: rain = "Drizzle"; break; case 3: rain = "Light Rain"; break; case 4: rain = "Normal Rain"; break; case 5: Boolean isStorm; if (die.Roll100() > 75) { isStorm = true; } else { isStorm = false; } if (isStorm) { rain = "Tropical Storm"; } else { rain = "Heavy Rain"; } break; default: rain = "Error in DayData.Day.GenerateRain()"; break; } return(rain); }