public void IsOpen_NewContainsExisting_False() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); BattleMap.Tiles[4, 4] = new GridNode(Tiles.Wall, new Vec2(4, 4), BattleMap.Tiles); Assert.IsFalse(generator.IsOpen(new Rect(0, 0, 10, 10), null)); }
public void IsOpen_CoversExistingButIsInException_True() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); BattleMap.Tiles[2, 2] = new GridNode(Tiles.Wall, new Vec2(2, 2), BattleMap.Tiles); Assert.IsTrue(generator.IsOpen(new Rect(3, 3), new Vec2(2, 2))); }
public void IsOpen_OverlapsExisting_False() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); BattleMap.Tiles[2, 2] = new GridNode(Tiles.Wall, new Vec2(2, 2), BattleMap.Tiles); Assert.IsFalse(generator.IsOpen(new Rect(3, 3), null)); }
public void GetTile_IsValidTile_True() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); var tile = generator.GetTile(new Vec2(1, 1)); Assert.AreNotEqual(tile, null); }
public void IsOpen_ExistingContainsNew_False() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); foreach (var tile in new Rect(10, 10)) { BattleMap.Tiles[tile.x, tile.y] = new GridNode(Tiles.Wall, new Vec2(tile.x, tile.y), BattleMap.Tiles); } Assert.IsFalse(generator.IsOpen(new Rect(3, 3, 2, 2), null)); }
public void SetTile_TileChanged_True() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); Vec2 tileCoordinates = Vec2.One; Assert.AreEqual(BattleMap.Tiles[tileCoordinates].Type, Tiles.Stone); generator.SetTile(tileCoordinates, Tiles.Wall); Assert.AreEqual(BattleMap.Tiles[tileCoordinates].Type, Tiles.Wall); }
public void Generate() { // Items.Clear(); ClearActors(); // generate the dungeon DelaunayGeneratorOptions options = new DelaunayGeneratorOptions(); IBattleMapGenerator generator = new DelaunayGenerator(this, options); generator.Create(); // Add the player AddActor(Game.PlayerCharacter); Game.PlayerCharacter.Position = generator.StartPosition; }
public void Init() { Game = new Game(); BattleMap = Game.BattleMap; Generator = new DelaunayGenerator(BattleMap, Options); }
public void GetTile_OutOfBoundsY_IndexOutOfRangeException() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); Assert.Throws <IndexOutOfRangeException>(() => generator.GetTile(new Vec2(0, -1))); }
public void IsOpen_IsOpen_True() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); Assert.IsTrue(generator.IsOpen(new Rect(3, 3), null)); }
public void IsOpen_RectOutOfBoundsY_False() { var generator = new DelaunayGenerator(BattleMap, new DelaunayGeneratorOptions()); Assert.IsFalse(generator.IsOpen(new Rect(1, -1, 10, 10), null)); }