/// </summary> /// Erstellt den Email-Composer und fügt die übergebenen Eigenschaften ein. /// </summary> private EmailComposeTask GetDraftWithProperties(De.APPPlant.Cordova.Plugin.EmailComposer.Options options) { EmailComposeTask draft = new EmailComposeTask(); SetSubject(options.Subject, draft); SetBody(options.Body, options.IsHtml, draft); SetTo(options.To, draft); SetCc(options.Cc, draft); SetBcc(options.Bcc, draft); SetAttachments(options.Attachments, draft); return draft; }
public int InsertDe(string TenDe, int MaKhoi, string DoKho) { /* * Insert đề vào bảng đề * Nếu Mã khối không tồn tại trong database -> trả về 1 * DoKho khác với dễ hoặc trung bình khó -> trả về 2 * MaDe = MA+NAM+STT VD : MA20190001 MA190002 , Nếu tạo mã đề , mà mã đề đã tồn tại thì trả về 3 * Tạo thành công -> trả về 0 * */ using (DataContextDataContext DB = new DataContextDataContext()) { string MaDe = "0"; string STTCuoi = " "; int N; var findOneMaDeCuoiCung = (from MD in DB.Des orderby MD.MaDe descending select MD).FirstOrDefault(); if (DateTime.Now.Year != Int32.Parse(findOneMaDeCuoiCung.MaDe.Substring(2, 4))) { MaDe = "MA" + DateTime.Now.Year.ToString() + "0000"; } else { STTCuoi = findOneMaDeCuoiCung.MaDe.Substring(6, 4); if (!Int32.TryParse(STTCuoi, out N)) { return(3); } N = Int32.Parse(STTCuoi) + 1; if (N.ToString().Length == 1) { MaDe = "MA" + DateTime.Now.Year.ToString() + "000" + N.ToString(); } if (N.ToString().Length == 2) { MaDe = "MA" + DateTime.Now.Year.ToString() + "00" + N.ToString(); } if (N.ToString().Length == 3) { MaDe = "MA" + DateTime.Now.Year.ToString() + "0" + N.ToString(); } if (N.ToString().Length == 4) { MaDe = "MA" + DateTime.Now.Year.ToString() + "" + N.ToString(); } } var findOneMaDe = from MD in DB.Des where MD.MaDe == MaDe select MD; if (findOneMaDe.Count() != 0) { return(3); } De de = new De(); de.MaDe = MaDe; de.TenDe = TenDe; de.MaKhoi = MaKhoi; de.DoKho = DoKho; DB.Des.InsertOnSubmit(de); DB.SubmitChanges(); return(0); } }
public FeedHelper (De.Dhoffmann.Mono.Adfcnewsapp.Touch.NewsListViewController controller) { this.parentController = controller; }
//int frameRate = 250; // Use this for initialization void Start() { // Time.captureFramerate = frameRate; Time.fixedDeltaTime = 1.0f; Pa.SetActive(false); Pb.SetActive(false); Pc.SetActive(false); Pd.SetActive(false); Pe.SetActive(false); Pwin.SetActive(false); Pnon.SetActive(true); Pwrong.SetActive(false); Pnext.SetActive(false); Pnext1.SetActive(false); NEXTL.SetActive(false); animatorhand = Hand.GetComponent <Animator>(); //print(animatorhand.GetInstanceID ()); La.SetActive(false); Ld.SetActive(false); Da.SetActive(false); Db.SetActive(false); Dc.SetActive(false); Dd.SetActive(false); De.SetActive(false); Hand.SetActive(false); whichF = 0; nowKeep = 0; showcount = 0; playercount = 0; currentlevel = 0; Last = 'F'; nowplaying = false; int temptnum; #region random System.Random randNum = new System.Random(); for (int i = 0; i < flowerlight_L0.Length;) { temptnum = randNum.Next(Min, Max); if (i == 0) { flowerlight_L0[i] = 0; i++; } else if (i == 1) { flowerlight_L0[i] = 1; i++; } else if (i == 2) { flowerlight_L0[i] = 4; i++; } } for (int i = 0; i < flowerlight_L1.Length;) { temptnum = randNum.Next(Min, Max); if (i == 0) { flowerlight_L1[i] = 0; i++; } else if (temptnum != flowerlight_L1[i - 1]) { flowerlight_L1[i] = temptnum; i++; } } for (int i = 0; i < flowerlight_L2.Length;) { temptnum = randNum.Next(Min, Max); if (i == 0) { flowerlight_L2[i] = 0; i++; } else if (temptnum != flowerlight_L2[i - 1]) { flowerlight_L2[i] = temptnum; i++; } } for (int i = 0; i < flowerlight_L3.Length;) { temptnum = randNum.Next(Min, Max); if (i == 0) { flowerlight_L3[i] = 0; i++; } else if (temptnum != flowerlight_L3[i - 1]) { flowerlight_L3[i] = temptnum; i++; } } #endregion cantouch = false; tempkeep = false; #region show WIN for (int i = 0; i < WINNUM; i++) { WIN[i].SetActive(false); } KK = false; #endregion }
// Update is called once per frame void Update() { //SHOW MOVE if (MovieOn) { // print(Math.Round(Time.time - PlayTime, 1)); if (Math.Round(Time.time - PlayTime, 1) == 1.2) { showPicture('A'); print("inshowA"); } if (Math.Round(Time.time - PlayTime, 1) == 3.3) { showPicture('D'); print("inshowD"); } } if ((Time.time - KKKEEP) > 1.0f && tempkeep) { showcount = 0; playercount = 0; cantouch = false; tempkeep = false; } //SHOW WIN if (KK && counti < WINNUM && counti >= 0) { WIN[counti].SetActive(true); Text.text = "counti" + counti; } else if (counti == WINNUM) { SceneManager.LoadScene("G2End", LoadSceneMode.Single); } #region if cantouch if (cantouch) { if (currentlevel == 0) { if (!nowplaying) { PlayAnimation(); winwintime = Time.time; nowplaying = true; } else if (Time.time - winwintime > 4.8 && currentlevel == 0) { Da.SetActive(false); Db.SetActive(false); Dc.SetActive(false); Dd.SetActive(false); De.SetActive(false); Hand.SetActive(false); currentlevel++; showcount = 0; cantouch = false; playercount = 0; Last = 'F'; } } else { // print("level up!"); if ((A && Last != 'A') || Input.GetKeyDown(KeyCode.A)) { Last = 'A'; PlayLightBall(1); } else if ((B && Last != 'B') || Input.GetKeyDown(KeyCode.B)) { Last = 'B'; PlayLightBall(2); } else if ((C && Last != 'C') || Input.GetKeyDown(KeyCode.C)) { Last = 'C'; PlayLightBall(3); } else if ((D && Last != 'D') || Input.GetKeyDown(KeyCode.D)) { Last = 'D'; PlayLightBall(4); } else if ((E && Last != 'E') || Input.GetKeyDown(KeyCode.E)) { Last = 'E'; PlayLightBall(5); } //else if (!A && !B && !C && !D && !E) //{ // showPicture('N'); //} } // print(Last); //實際測試要記得打開,要記得調Timer設定 } #endregion }
void PlayAnimation() { Da.SetActive(true); Db.SetActive(true); Dc.SetActive(true); Dd.SetActive(true); De.SetActive(true); Hand.SetActive(true); PlayTime = Time.time; MovieOn = true; }
public Joueur(int points) { PtsDeVies = points; de = new De(); }
/// <summary> /// Обработчик появления нового бара /// Вычисляет отклонение цены (закрытия) от средней за период /// </summary> /// <param name="item">Bar</param> public override void OnItemAdded(Bar item) { bar = item; if (item.Symbol != this.strategyHeader.Symbol) { return; } bs = this.tradingData.Get <IEnumerable <BarSettings> >().SingleOrDefault(s => s.StrategyId == this.strategyHeader.Id); if (bs == null) { throw new System.Exception("BarSettings bs == null"); //return; } //barsSet <= bars //IEnumerable<Bar> bars = this.tradingData.Get<IEnumerable<Bar>>().GetNewestBars(bs.Symbol, bs.Interval); IEnumerable <Bar> barsSet = this.tradingData.Get <IEnumerable <Bar> >().GetNewestBars(bs.Symbol, bs.Interval, bs.Period + 1); //int barsCount = bars.Count(); int barsCount = this.tradingData.Get <IEnumerable <Bar> >().GetNewestBars(bs.Symbol, bs.Interval).Count(); if (barsSet == null || barsSet.Count() == 0) { return; } IEnumerable <double> closePrices = from b in barsSet select b.Close; ///вычисляем новые занчения double iMa = Indicator.EMA_i(closePrices.ToList <double>(), Period, Ma.ToList <double>()); double iDe = closePrices.Last() - iMa; Ma.Add(iMa); De.Add(iDe); ///вызываем обработчики значений foreach (var handler in HandlersMa) { handler.Invoke(Ma.Last()); } foreach (var handler in HandlersDe) { handler.Invoke(De.Last()); } ///упаковка посчитанных значений ValueMa.Add(new ValueDouble() { Id = barsCount - 1, DateTime = item.DateTime, Name = "MaSlow", Value = iMa }); ValueDe.Add(new ValueDouble() { Id = barsCount - 1, DateTime = item.DateTime, Name = "MaFast", //TODO 4. сейчас отрисовывается по имени MaFast, надо переделать на стороне отрисовки //Name = "MaDeviation", Value = iDe }); ///отправка посчитанных значений foreach (var handler in HandlersValueMa) { handler.Invoke(ValueMa.Last()); } foreach (var handler in HandlersValueDe) { handler.Invoke(ValueDe.Last()); } }
private bool bouclierFonctionne() { return(De.LanceLeDe() <= 2); }
public int LanceLeDe(int valeur) { return(De.LanceLeDe(valeur)); }
public int LanceLeDe() { return(De.LanceLeDe()); }
public MonstreFacile() { de = new De(); EstVivant = true; }
public static int rollDe(De de) { return(rollDe(de, 1)); }
/* public static int getDonTotal(int Niveau) * { * return ( Niveau / 3 ) + 1; * }*/ public static string nomDe(De de, int nbr) { return(nbr.ToString() + "d" + ((int)de).ToString()); }
private int LanceLeDe(int valeur) { return(De.LanceLeDe(valeur)); }
public int LanceLeDe() { this.Numde = De.LanceLeDe(); return(Numde); }