public void HeavyMachineGunPowerUpMethod(DamageDealer damageDealer) { Debug.Log("Touched HeavyMachineGUn"); PlayHeavyMachineGunSound(); ActivateHeavyMachineGun(); damageDealer.OnHitDestroyOtherObject(); }
public void PowerUpMethod(DamageDealer damageDealer) { Debug.Log("Touched Power Up"); PlayPowerUpSound(); health = Mathf.Clamp(health + 500, 0, 1000); damageDealer.OnHitDestroyOtherObject(); }
public void SheildPowerUpmethod(DamageDealer damageDealer) { Debug.Log("Touched Sheild"); PlayPowerUpSound(); sheildOn = true; damageDealer.OnHitDestroyOtherObject(); }
public void ExtraLifePowerUpMethod(DamageDealer damageDealer) { Debug.Log("Touched Extralife"); PlayPowerUpSound(); gameSessionScript.Addlives(); gameSessionScript.CheckNumberOfLivesAndUpdate(); damageDealer.OnHitDestroyOtherObject(); }
public void RocketLauncherPowerUPMethod(DamageDealer damageDealer) { Debug.Log("Touched RocketLauncher"); PlayRocketLauncherSound(); rocketHeadScript.SetActiveObject(); damageDealer.OnHitDestroyOtherObject(); StartCoroutine(gameSessionScript.ShowGuideforPressC()); gameSessionScript.RPGUpdate3UI(); }
private void OnTriggerEnter2D(Collider2D other) { //Gets the damage dealer of the thing it collided with DamageDealer damageDealer = other.gameObject.GetComponent <DamageDealer>(); if (sheildOn == true || immunityOn == true) { //do nothing when hit OtherObjects but still get Powerups if (other.gameObject.tag == "PowerUP") { PowerUpMethod(damageDealer); } else if (other.gameObject.tag == "HeavyMachineGun") { HeavyMachineGunPowerUpMethod(damageDealer); } else if (other.gameObject.tag == "RocketLauncher") { RocketLauncherPowerUPMethod(damageDealer); } else if (other.gameObject.tag == "Sheild") { SheildPowerUpmethod(damageDealer); sheildHealthBarScript.SetActiveSheildHealthBar(); sheildScript.SetActiveSheildMethod(); bActivatedSheild = true; } else if (other.gameObject.tag == "ExtraLife") { ExtraLifePowerUpMethod(damageDealer); } else { } } else { //If collides with main player subtracts damage value from health //Depending on the Tag will Destroy other game object if (other.gameObject.tag == "EnemyLaser") { getHitSound = getHitLaserSound; hitVFX = laserHitVFX; ProcessHit(damageDealer); //Debug.Log("1"); damageDealer.OnHitDestroyOtherObject(); } else if (other.gameObject.tag == "BEnemyBomb") { if (!isPlayerActive) { Debug.Log("No bomb lerp Coroutine Will be played"); } else if (isPlayerActive) { getHitSound = getHitBombSound; hitVFX = bombHitVFX; myColor = Color.red; lerpToRedorWhiteCount = 0f; ProcessHit(damageDealer); //Debug.Log("2"); damageDealer.OnHitDestroyOtherObject(); } } else if (other.gameObject.tag == "BEnemyLaserBomb") { if (!isPlayerActive) { Debug.Log("No bomb lerp Coroutine Will be played"); } else if (isPlayerActive) { laserBomb = true; getHitSound = getHitLaserBombSound; hitVFX = laserBombHitVFX; myColor = Color.green; lerpToRedorWhiteCount = 0f; ProcessHit(damageDealer); //Debug.Log("2"); damageDealer.OnHitDestroyOtherObject(); } } else if (other.gameObject.tag == "PowerUP") { PowerUpMethod(damageDealer); } else if (other.gameObject.tag == "HeavyMachineGun") { HeavyMachineGunPowerUpMethod(damageDealer); } else if (other.gameObject.tag == "RocketLauncher") { RocketLauncherPowerUPMethod(damageDealer); } else if (other.gameObject.tag == "Sheild") { SheildPowerUpmethod(damageDealer); sheildHealthBarScript.SetActiveSheildHealthBar(); sheildScript.SetActiveSheildMethod(); } else if (other.gameObject.tag == "ExtraLife") { ExtraLifePowerUpMethod(damageDealer); } else { getHitSound = getHitLaserSound; hitVFX = laserHitVFX; ProcessHit(damageDealer); } } }
private void OnTriggerEnter2D(Collider2D other) { //Gets the damage dealer of the thing it collided with DamageDealer damageDealer = other.gameObject.GetComponent <DamageDealer>(); //If collides with main player subtracts damage value from health //Depending on the Tag will Destroy other game object if (other.gameObject.tag == "EnemyLaser") { otherObjTranPosX = other.gameObject.transform.position.x; getHitSound = getHitLaserSound; hitVFX = laserHitVFX; ProcessHit(damageDealer); //Debug.Log("1"); } else if (other.gameObject.tag == "BEnemyBomb") { otherObjTranPosX = other.gameObject.transform.position.x; getHitSound = getHitBombSound; hitVFX = bombHitVFX; ProcessHit(damageDealer); //Debug.Log("2"); damageDealer.OnHitDestroyOtherObject(); } else if (other.gameObject.tag == "BEnemyLaserBomb") { laserBomb = true; otherObjTranPosX = other.gameObject.transform.position.x; getHitSound = getHitLaseBombSound; hitVFX = LaserombHitVFX; ProcessHit(damageDealer); //Debug.Log("2"); damageDealer.OnHitDestroyOtherObject(); } else if (other.gameObject.tag == "PowerUP") { parentPlayer.PowerUpMethod(damageDealer); } else if (other.gameObject.tag == "HeavyMachineGun") { parentPlayer.HeavyMachineGunPowerUpMethod(damageDealer); } else if (other.gameObject.tag == "RocketLauncher") { parentPlayer.RocketLauncherPowerUPMethod(damageDealer); } else if (other.gameObject.tag == "Sheild") { parentPlayer.SheildPowerUpmethod(damageDealer); health = 1000; } else if (other.gameObject.tag == "ExtraLife") { parentPlayer.ExtraLifePowerUpMethod(damageDealer); } else { otherObjTranPosX = other.gameObject.transform.position.x; getHitSound = getHitLaserSound; hitVFX = laserHitVFX; ProcessHit(damageDealer); //Debug.Log("3"); } }