public void GetDesc(D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) { ((delegate * unmanaged <ID3D10ShaderResourceView1 *, D3D10_SHADER_RESOURCE_VIEW_DESC *, void>)(lpVtbl[8]))((ID3D10ShaderResourceView1 *)Unsafe.AsPointer(ref this), pDesc); }
public int CreateShaderResourceView(ID3D10Resource *pResource, [NativeTypeName("const D3D10_SHADER_RESOURCE_VIEW_DESC *")] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D10ShaderResourceView **ppSRView) { return(((delegate * unmanaged <ID3D10Device *, ID3D10Resource *, D3D10_SHADER_RESOURCE_VIEW_DESC *, ID3D10ShaderResourceView **, int>)(lpVtbl[75]))((ID3D10Device *)Unsafe.AsPointer(ref this), pResource, pDesc, ppSRView)); }