/// <summary> /// 寮濮嬭ˉ闂存搷浣浱 /// </summary> static public CustomTweenVolume Begin(GameObject go, float duration, float targetVolume) { CustomTweenVolume comp = CustomUITweener.Begin <CustomTweenVolume>(go, duration); comp.from = comp.value; comp.to = targetVolume; return(comp); }
/// <summary> /// 开始补间操作 /// </summary> static public CustomTweenAlpha Begin(GameObject go, float duration, float alpha) { CustomTweenAlpha comp = CustomUITweener.Begin <CustomTweenAlpha>(go, duration); comp.from = comp.value; comp.to = alpha; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
/// <summary> /// 开始补间操作 /// </summary> static public CustomTweenRotation Begin(GameObject go, float duration, Quaternion rot) { CustomTweenRotation comp = CustomUITweener.Begin <CustomTweenRotation>(go, duration); comp.from = comp.value.eulerAngles; comp.to = rot.eulerAngles; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
/// <summary> /// 开始补间操作 /// </summary> static public CustomTweenScale Begin(GameObject go, float duration, Vector3 scale) { CustomTweenScale comp = CustomUITweener.Begin <CustomTweenScale>(go, duration); comp.from = comp.value; comp.to = scale; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
/// <summary> /// Start the tweening operation. /// </summary> static public CustomTweenTransform Begin(GameObject go, float duration, Transform from, Transform to) { CustomTweenTransform comp = CustomUITweener.Begin <CustomTweenTransform>(go, duration); comp.from = from; comp.to = to; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
/// <summary> /// 开始补间操作 /// </summary> static public CustomTweenPosition Begin(GameObject go, float duration, Vector3 pos) { CustomTweenPosition comp = CustomUITweener.Begin <CustomTweenPosition>(go, duration); comp.from = comp.value; comp.to = pos; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
/// <summary> /// Start the tweening operation. /// </summary> static public CustomTweenWidth Begin(RectTransform rectTransform, float duration, int width) { CustomTweenWidth comp = CustomUITweener.Begin <CustomTweenWidth>(rectTransform.gameObject, duration); comp.from = (int)rectTransform.sizeDelta.x; comp.to = width; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
/// <summary> /// 开始补间操作 /// </summary> static public CustomTweenHeight Begin(RectTransform rectTransform, float duration, int height) { CustomTweenHeight comp = CustomUITweener.Begin <CustomTweenHeight>(rectTransform.gameObject, duration); comp.from = (int)rectTransform.sizeDelta.y; comp.to = height; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
public static CustomTweenText Begin(Text label, float duration, float delay, float from, float to) { CustomTweenText comp = CustomUITweener.Begin <CustomTweenText>(label.gameObject, duration); comp.from = from; comp.to = to; comp.delay = delay; if (duration <= 0) { comp.Sample(1, true); comp.enabled = false; } return(comp); }
public static CustomTweenSlider Begin(Slider slider, float duration, float delay, float from, float to) { CustomTweenSlider comp = CustomUITweener.Begin <CustomTweenSlider>(slider.gameObject, duration); comp.from = from; comp.to = to; comp.delay = delay; if (duration <= 0) { comp.Sample(1, true); comp.enabled = false; } return(comp); }
protected void DrawCommonProperties() { CustomUITweener tw = target as CustomUITweener; if (CustomUITweenEditorTools.DrawHeader("Tweener")) { CustomUITweenEditorTools.BeginContents(); CustomUITweenEditorTools.SetLabelWidth(110f); GUI.changed = false; CustomUITweener.Style style = (CustomUITweener.Style)EditorGUILayout.EnumPopup("Play Style", tw.style); EaseType easeType = (EaseType)EditorGUILayout.EnumPopup("Ease Type", tw.easeType); AnimationCurve curve = EditorGUILayout.CurveField("Animation Curve", tw.animationCurve, GUILayout.Width(170f), GUILayout.Height(62f)); GUILayout.BeginHorizontal(); float dur = EditorGUILayout.FloatField("Duration", tw.duration, GUILayout.Width(170f)); GUILayout.Label("seconds"); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); float del = EditorGUILayout.FloatField("Start Delay", tw.delay, GUILayout.Width(170f)); GUILayout.Label("seconds"); GUILayout.EndHorizontal(); int tg = EditorGUILayout.IntField("Tween Group", tw.tweenGroup, GUILayout.Width(170f)); bool ts = EditorGUILayout.Toggle("Ignore TimeScale", tw.ignoreTimeScale); if (GUI.changed) { CustomUITweenEditorTools.RegisterUndo("Tween Change", tw); tw.easeType = easeType; tw.style = style; tw.ignoreTimeScale = ts; tw.tweenGroup = tg; tw.duration = dur; tw.delay = del; CustomUITweenTools.SetDirty(tw); } CustomUITweenEditorTools.EndContents(); } CustomUITweenEditorTools.SetLabelWidth(80f); CustomUITweenEditorTools.DrawEvents("On Finished", tw, tw.onFinished); }
/// <summary> /// 开始补间 /// </summary> static public CustomTweenColor Begin(GameObject go, float duration, Color color) { #if UNITY_EDITOR if (!Application.isPlaying) { return(null); } #endif CustomTweenColor comp = CustomUITweener.Begin <CustomTweenColor>(go, duration); comp.from = comp.value; comp.to = color; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
void Update() { float delta = ignoreTimeScale ? RealTime.deltaTime : Time.deltaTime; float time = ignoreTimeScale ? RealTime.time : Time.time; if (!mStarted) { mStarted = true; mStartTime = time + delay; } if (time < mStartTime) { return; } mFactor += amountPerDelta * delta; if (style == Style.Loop) { if (mFactor > 1f) { mFactor -= Mathf.Floor(mFactor); } } else if (style == Style.PingPong) { if (mFactor > 1f) { mFactor = 1f - (mFactor - Mathf.Floor(mFactor)); mAmountPerDelta = -mAmountPerDelta; } else if (mFactor < 0f) { mFactor = -mFactor; mFactor -= Mathf.Floor(mFactor); mAmountPerDelta = -mAmountPerDelta; } } if ((style == Style.Once) && (duration == 0f || mFactor > 1f || mFactor < 0f)) { mFactor = Mathf.Clamp01(mFactor); Sample(mFactor, true); if (duration == 0f || (mFactor == 1f && mAmountPerDelta > 0f || mFactor == 0f && mAmountPerDelta < 0f)) { enabled = false; } if (current == null) { current = this; if (onFinished != null) { mTemp = onFinished; onFinished = new List <EventDelegate>(); EventDelegate.Execute(mTemp); for (int i = 0; i < mTemp.Count; ++i) { EventDelegate ed = mTemp[i]; if (ed != null) { EventDelegate.Add(onFinished, ed, ed.oneShot); } } mTemp = null; } current = null; } } else { Sample(mFactor, false); } }