public IEnumerator SetupScene() { testGo = new GameObject("test"); testGo.transform.position = Vector3.zero; gridSensor = testGo.AddComponent <CountingGridSensor>(); boxGo = CreateBlock(new Vector3(3f, 0f, 3f), k_Tag1, "box1"); yield return(null); }
public void SetupScene() { testGo = new GameObject("test"); testGo.transform.position = Vector3.zero; gridSensor = testGo.AddComponent <CountingGridSensor>(); }