private void Awake() { self = gameObject; rd = GetComponent <Rigidbody>(); //pc = GetComponent<PlayerController>(); jumpTimer = GetComponent <CoolTimer>(); //jumpTimer.TimerInit(2.0f); }
public VideoPlaybackPanel() { InitializeComponent(); _timer = new CoolTimer(); _timer.RenderFrame += new EventHandler <FrameEventArgs>(RenderUpdate); previewPanel1.LeftClicked += previewPanel1_LeftClicked; previewPanel1.RightClicked += previewPanel1_RightClicked; }
protected void PostConstruct() { _timer = new CoolTimer(); _timer.RenderFrame += _timer_RenderFrame; if (KeyframePanel != null) { KeyframePanel.visEditor.EntryChanged += new EventHandler(VISEntryChanged); KeyframePanel.visEditor.IndexChanged += new EventHandler(VISIndexChanged); } ModelPanel.PreRender += EventPreRender = new GLRenderEventHandler(modelPanel1_PreRender); ModelPanel.PostRender += EventPostRender = new GLRenderEventHandler(modelPanel1_PostRender); ModelPanel.MouseDown += EventMouseDown = new MouseEventHandler(modelPanel1_MouseDown); ModelPanel.MouseMove += EventMouseMove = new MouseEventHandler(modelPanel1_MouseMove); ModelPanel.MouseUp += EventMouseUp = new MouseEventHandler(modelPanel1_MouseUp); if (PlaybackPanel != null) { if (PlaybackPanel.Width <= PlaybackPanel.MinimumSize.Width) { PlaybackPanel.Dock = DockStyle.Left; PlaybackPanel.Width = PlaybackPanel.MinimumSize.Width; } else { PlaybackPanel.Dock = DockStyle.Fill; } } InitHotkeyList(); _hotKeysDown = new Dictionary <Keys, Func <bool> >(); _hotKeysUp = new Dictionary <Keys, Func <bool> >(); foreach (HotKeyInfo key in _hotkeyList) { if (key._keyDown) { _hotKeysDown.Add(key.KeyCode, key._function); } if (key._keyUp) { _hotKeysUp.Add(key.KeyCode, key._function); } } }