void Start() { GameManager.Instance.StartRound += () => lockedByGame = false; GameManager.Instance.OnResetRound += StopVibrating; GameManager.Instance.OnResetRound += ResetRound; GameManager.Instance.OnChangeScene += StopVibrating; transform.Find("DronePos_To_RT").gameObject.layer = LayerMask.NameToLayer("Drone"); ControlModule.HandleCollisions(this); }