/// <summary> /// Check if the constraint has been violated in progressing the state of the system /// </summary> /// <param name="system"></param> /// <param name="proposedSchedule"></param> /// <param name="constraint"></param> /// <returns></returns> private static bool CheckConstraints(SystemClass system, SystemSchedule proposedSchedule, Constraint constraint) { if (!constraint.Accepts(proposedSchedule.AllStates.GetLastState())) { // TODO: Change this to logger // HSFLogger.Log(new HSFLogData(constraint, subsystem, task, value, time)); Console.WriteLine("Constraint Failed"); return(false); } return(true); }
private static bool CheckConstraints(SystemClass system, SystemSchedule proposedSchedule, Constraint constraint) { // pass the state for checking if (!constraint.Accepts(proposedSchedule.AllStates.GetLastState())) { Logger.Report("Constraint Failed: " + constraint.GetType().ToString()); return(false); } return(true); }