private PathGeometry UpdatePathGeometry(Point position) { PathGeometry geometry = new PathGeometry(); Direction targetDirection; if (HitConnector != null) { targetDirection = HitConnector.Connector.Type; } else { targetDirection = dragConnector.Connector.Type; } List <Point> linePoints = PathFinder.GetConnectionLine(fixConnector.GetInfo(), position, targetDirection); if (linePoints.Count > 0) { PathFigure figure = new PathFigure(); figure.StartPoint = linePoints[0]; linePoints.Remove(linePoints[0]); figure.Segments.Add(new PolyLineSegment(linePoints, true)); geometry.Figures.Add(figure); } return(geometry); }
private PathGeometry GetPathGeometry(Point position) { PathGeometry geometry = new PathGeometry(); Direction targetDirection; if (HitConnector != null) { targetDirection = HitConnector.Connector.Type; } else { targetDirection = Direction.UNKNOWN; } List <Point> pathPoints = PathFinder.GetConnectionLine(sourceConnector.GetInfo(), position, targetDirection); if (pathPoints.Count > 0) { PathFigure figure = new PathFigure(); figure.StartPoint = pathPoints[0]; pathPoints.Remove(pathPoints[0]); figure.Segments.Add(new PolyLineSegment(pathPoints, true)); geometry.Figures.Add(figure); } return(geometry); }