private void EnableNextTriggers() { List <int> triggerID = new List <int>(); if (nodeConnections.Count > 0) { foreach (Vector2 con in nodeConnections) { if (con.x == ID && con.y == ID) { Debug.LogWarning("This trigger has itself as a connection."); } else if (con.x == ID) { triggerID.Add((int)con.y); } else if (con.y == ID) { triggerID.Add((int)con.x); } } } if (triggerID.Count > 0) { conManager.EnableTriggers(triggerID); } }