public void ConclusionGetState_CasseAllCardsTransfered() { Karta transfer0 = ObsugaKart.StwórzKarte(Karta.Dama, Karta.karo); Karta transfer2 = ObsugaKart.StwórzKarte(Karta.Król, Karta.karo); ConclusionAboutGame conclusionAboutGame = new ConclusionAboutGame(3, 1, Date.simpleCards8); conclusionAboutGame.TransferedCard(transfer0, 0); conclusionAboutGame.TransferedCard(transfer2, 2); conclusionAboutGame.MoveContext = MoveContext1000.ChoseCards; var tmp = conclusionAboutGame.GetStates(); int AmountCards = 0; HashSet <Karta> usedcards = new HashSet <Karta>(); foreach (var item in tmp.cards.SelectMany(X => X)) { AmountCards++; if (usedcards.Contains(item)) { throw new NotImplementedException("jakaś karta się powtaża"); } usedcards.Add(item); } Assert.AreEqual(AmountCards, 24); Assert.IsTrue(tmp.cards[0].Any(X => X == transfer0)); Assert.IsTrue(tmp.cards[2].Any(X => X == transfer2)); }
/// <summary> /// aplikacja słóży do optymalizacji pod wzgledem wydajności /// </summary> /// <param name="args"></param> static void Main(string[] args) { ConclusionAboutGame cm = new ConclusionAboutGame(3, 1, Date.simpleCards8); cm.TransferedCard(ObsugaKart.StwórzKarte(Karta.Dama, Karta.kier), 0); cm.TransferedCard(ObsugaKart.StwórzKarte(Karta.Król, Karta.kier), 2); cm.MoveContext = MoveContext1000.ChoseCards; var a = IQ1000Game.GetIqState(cm.GetStates()); }
public void GetBidSum() { IQ1000Game iq = new IQ1000Game(3, 0.5f); ConclusionAboutGame cm = new ConclusionAboutGame(3, 1, Date.simpleCards8); cm.TransferedCard(ObsugaKart.StwórzKarte(Karta.Dama, Karta.kier), 0); cm.TransferedCard(ObsugaKart.StwórzKarte(Karta.Król, Karta.kier), 2); cm.MoveContext = MoveContext1000.ChoseCards; int w = iq.CalculateBidAmount(cm); Debug.WriteLine($"wartość do licytacji {w}"); Assert.IsTrue(w < 150 && w > 70); }
public void UsingIq() { ConclusionAboutGame cm = new ConclusionAboutGame(3, 1, Date.simpleCards8); cm.TransferedCard(ObsugaKart.StwórzKarte(Karta.Dama, Karta.kier), 0); cm.TransferedCard(ObsugaKart.StwórzKarte(Karta.Król, Karta.kier), 2); cm.MoveContext = MoveContext1000.ChoseCards; var a = IQ1000Game.GetIqState(cm.GetStates()); int Sum = a.Item2.scoreInCurentGame.Sum(); int AmountCards = a.Item2.cards.Sum(X => X.Count); Assert.IsTrue(Sum >= 120); Assert.AreEqual(0, AmountCards); }
private async void Controler_OdbierzMusek(object sender, GraKarciana.Karta[] e) { IQ1000Game iq = GetIq(); InGame = new ConclusionAboutGame(AmountPlaeyr, controler.IndexPlayer(Name), controler.TwojeKarty); InGame.Active(true); List <Karta> SnedCard = iq.GetWorstCard(controler.TwojeKarty, AmountPlaeyr); await controler.WysyłanieMuskuAsync(SnedCard); int j = 0; for (int i = 0; i < AmountPlaeyr; i++) { if (i != controler.IndexPlayer(Name)) { InGame.TransferedCard(SnedCard[j++], i); } } }