/// <summary> /// Increases the score and adjusts brightness of background image depending on the score /// </summary> /// <param name="amount"></param> private void IncreaseScore(int amount) { if (amount > Variables.Match3Score) { Companion.SayGreat(); } if (Variables.GameMode == 0) { score += amount; ShowScore(); float color = MapValue(score, 0, Variables.WinScore, Variables.MinColor, Variables.MaxColor); Background.color = new Vector4(color, color, color, 1); } }