void Update() { #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.F8)) { Companies.AddResources(MyCompany, 1000000000, "CHEATS"); Refresh(); } if (Input.GetKeyDown(KeyCode.W)) { //foreach (var e in (TutorialFunctionality[])System.Enum.GetValues(typeof(TutorialFunctionality))) TutorialUtils.Unlock(Q, TutorialFunctionality.UnlockAll); } if (Input.GetKeyDown(KeyCode.F6)) { Companies.CreateProductAndAttachItToGroup(Q, NicheType.Com_Blogs, MyCompany); Refresh(); } #endif //if (Input.GetKeyDown(KeyCode.F9)) //{ // Companies.CreateProductAndAttachItToGroup(Q, NicheType.ECom_BookingTours, MyCompany); // Companies.CreateProductAndAttachItToGroup(Q, NicheType.ECom_BookingHotels, MyCompany); // Companies.CreateProductAndAttachItToGroup(Q, NicheType.ECom_PaymentSystem, MyCompany); //} }
public override void Execute() { NicheType nicheType = Popup.NicheType; var id = Companies.CreateProductAndAttachItToGroup(Q, nicheType, MyCompany); NotificationUtils.ClosePopup(Q); NotificationUtils.AddPopup(Q, new PopupMessageCreateApp(id)); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.F8)) { Economy.IncreaseCompanyBalance(Q, MyCompany.company.Id, 1000000000); RefreshPage(); } if (Input.GetKeyDown(KeyCode.F9)) { Companies.CreateProductAndAttachItToGroup(Q, NicheType.ECom_BookingTours, MyCompany); Companies.CreateProductAndAttachItToGroup(Q, NicheType.ECom_BookingHotels, MyCompany); Companies.CreateProductAndAttachItToGroup(Q, NicheType.ECom_PaymentSystem, MyCompany); } }
public override void Execute() { if (Popup == null) { return; } NicheType nicheType = Popup.NicheType; var company = Companies.CreateProductAndAttachItToGroup(Q, nicheType, MyCompany); var id = company.company.Id; NotificationUtils.ClosePopup(Q); NotificationUtils.AddPopup(Q, new PopupMessageCreateApp(id)); // had no products before if (Companies.GetDaughtersAmount(MyCompany) == 1) { Companies.TurnProductToPlayerFlagship(company, Q, nicheType, MyCompany); Navigate(ScreenMode.HoldingScreen, C.MENU_SELECTED_NICHE, company.product.Niche); } }
void CreateCompanyOnMarket(NicheType n, GameEntity managingCompany) { Companies.CreateProductAndAttachItToGroup(gameContext, n, managingCompany); }