private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Collectable") { collectionController.Collect(collision.gameObject, false); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "InnerBorder") { playerHealth.DestroyShip(); } else if (collision.gameObject.tag == "EnemyCollider") { playerHealth.TakeDamage(); } else if (collision.gameObject.tag == "Collectable") { collectionController.Collect(collision.gameObject); } }