public void LoadConfig() { if (!File.Exists(_savePath)) { } string json = File.ReadAllText(_savePath); CoinsSave _coinsFromJson = JsonUtility.FromJson <CoinsSave>(json); _coinsCount = _coinsFromJson.CoinsCount; _catsCoinsCount = _coinsFromJson.CatsCoinsCount; _coinsPerVisit = _coinsFromJson.CoinsPerVisit; }
public void SaveConfig() { CoinsSave _coinsSave = new CoinsSave { CoinsCount = this._coinsCount, CatsCoinsCount = this._catsCoinsCount, CoinsPerVisit = this._coinsPerVisit }; string json = JsonUtility.ToJson(_coinsSave, true); File.WriteAllText(_savePath, json); }