public void _Pause() { UI.uI.ChangeUI(UI.MenuUI.pause); UI.uI.keyObject.SetActive(false); isPause = true; clone._StopMoving(); MakeEnemy.make._PauseSpawn(); }
public void _Pause() { isPause = true; if (clone != null) { clone._StopMoving(); } MakeEnemy.make._PauseSpawn(); }