public static int get_m_battleTreasureInfo(IntPtr l) { int result; try { ClientActorActGainBattleTreasure clientActorActGainBattleTreasure = (ClientActorActGainBattleTreasure)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, clientActorActGainBattleTreasure.m_battleTreasureInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ClientActorActGainBattleTreasure o = new ClientActorActGainBattleTreasure(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_battleTreasureInfo(IntPtr l) { int result; try { ClientActorActGainBattleTreasure clientActorActGainBattleTreasure = (ClientActorActGainBattleTreasure)LuaObject.checkSelf(l); ConfigDataBattleTreasureInfo battleTreasureInfo; LuaObject.checkType <ConfigDataBattleTreasureInfo>(l, 2, out battleTreasureInfo); clientActorActGainBattleTreasure.m_battleTreasureInfo = battleTreasureInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }