Inheritance: UnityEngine.MonoBehaviour
示例#1
0
 /// <summary>
 /// Called by the Clickable2D object when it is clicked.
 /// </summary>
 public virtual void OnObjectClicked(Clickable2D clickableObject)
 {
     if (clickableObject == this.clickableObject)
     {
         StartCoroutine(DoExecuteBlock(waitFrames));
     }
 }
 /// <summary>
 /// Called by the Clickable2D object when it is clicked.
 /// </summary>
 public virtual void OnObjectClicked(Clickable2D clickableObject)
 {
     if (clickableObject == this.clickableObject)
     {
         StartCoroutine(DoExecuteBlock(waitFrames));
     }
 }
示例#3
0
 public virtual void OnObjectClicked(Clickable2D clickableObject)
 {
     if (clickableObject == this.clickableObject)
     {
         ExecuteBlock();
     }
 }
示例#4
0
 public virtual void OnObjectClicked(Clickable2D clickableObject)
 {
     if (clickableObject == this.clickableObject)
     {
         ExecuteBlock();
     }
 }
示例#5
0
 public ObjectClickedEvent(Clickable2D clickableObject)
 {
     ClickableObject = clickableObject;
 }
示例#6
0
 public ObjectClickedEvent(Clickable2D clickableObject)
 {
     ClickableObject = clickableObject;
 }