/* * Clickable */ public bool clickTest(int mouseButton, Vector2 mousePos) { return(clickArea.Contains(mousePos - (Vector2)transform.position)); }
/* * CLICKABLE */ public bool clickTest(int mouseButton, Vector2 worldMousePos) { // TODO: check a circle that is facing the camera, and at a custom world-z. return(clickArea.Contains(worldMousePos - (Vector2)transform.position)); }