// Update is called once per frame void Update() { float deltaPosY = speed * Time.deltaTime; transform.Translate(deltaPosY * Vector2.down); CleanupGO.destroyIfBelowThreshold(gameObject, transform.localScale.z); }
void Update() { transform.Translate(Vector3.down * speed * Time.deltaTime); CleanupGO.destroyIfBelowThreshold(gameObject, transform.localScale.y); }