public void ShowBall() => movingBall.FadeIn(fade_duration);
protected override void LoadComplete() { base.LoadComplete(); circle.FadeIn(500, Easing.OutQuint); circle.ResizeTo(new Vector2(0.8f), 500, Easing.OutQuint); }
public void ShowBall() { movingBall.FadeIn(fade_duration); movingBar.FadeIn(fade_duration); }