private static void ResolveCollision(CircleCollider c1, BoxCollider c2) { float pointX = MathHelper.Clamp( c1.GetPosition().X, c2.GetPosition().X - c2.width / 2, c2.GetPosition().X + c2.width / 2); float pointY = MathHelper.Clamp( c1.GetPosition().Y, c2.GetPosition().Y - c2.height / 2, c2.GetPosition().Y + c2.height / 2); Vector2 point = new Vector2(pointX, pointY); // hacki soł macz tempGO.transform.position = point; tempCC.SetReaction(c2.GetReaction()); ResolveCollision(c1, tempCC); }