// Use this for initialization void Awake () { instance = this; canGoUp = true; canGoDown = true; canGoRight = true; canGoLeft = true; heliSkripta = GetComponentInChildren<Kopter> (); rigid = GetComponent<Rigidbody2D> (); myTrans = transform; levo = true; transformHelija = transform.GetChild (1); transformSprajtaSenke = transform.GetChild (0); visinaKoptera = transformHelija.position.y - transformSprajtaSenke.position.y; rigid = GetComponent<Rigidbody2D> (); }
// Use this for initialization void Start () { heliSenka = transform.parent.gameObject.GetComponent<ChoperBehaviour> (); rigid = GetComponent<Rigidbody2D> (); canMove = true; }